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Jul 26, 2010
07/10
by
Phil
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http://tasvideos.org/53M.html Obsoleted movies from 2004, old description: This is a two-player timeattack at Double Dragon II - but here's what's curious: there's only one player - controlling both characters! That's really hard to do. This is not a perfect timeattack. To make it perfect would require using the "flying knees" technique almost all the time, and it would be somewhat boring to watch. This movie uses different techniques more.
Topic: TASVideos TAS
18,417
18K
Jul 30, 2006
07/06
by
Steven 'Master ZED' Ellis
movies
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Speed run of .hack//Infection Part 1 in 17 segments completed on May 14 2006. Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: This is probably the first time I've ever seriously sped through a game. Usually I'm horrendously slow, taking my time on everything; how else would I rack up 60 hours on Infection alone? To chop that down to 2 and a half is something else. I guess the first thing I should do is thank Brightstar for...
Topics: DotHack, PlayStation 2
97,216
97K
Jul 20, 2005
07/05
by
Jonathan 'Brightstar' Fields
movies
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Speed run of .hack//Infection Part 1 in 15 segments completed on April 10 2005. One of the parts is missing. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: Hey everyone. This run went through a lot of revisions, including a complete restart when I ended up with a run that didn't have enough virus cores to open the next area. As i'm sure you'll notice, one of the great pinicle moments of this run are my level up runs. these aren't your...
Topics: DotHack, PlayStation 2
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1.7K
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Jan 12, 2013
01/13
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ThornBrain
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2001's 007: Agent Under Fire is one of the first non-movie tie-in James Bond games and the first to play out like a full bond game, and surprisingly it's one of the most balls-out fun titles in James' gaming history. Agent Under Fire is a true-to-heart Bond pastiche: guns and gadgets, witty one-liners and sexual innuendos, and explosions out any orifice of your choice. Even the orchestral stings are having the time of their lives (hence the thread title). The game isn't the most challenging...
Topics: let's play, ThornBrain, 007: Agent Under Fire
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928
Feb 9, 2013
02/13
by
FrenzyTheKillbot
movies
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Blood Stone is the newest James Bond 007 (registered trademark) video game. It is literally unlike any Bond game I have ever played. The game that is the closest analogue, by mechanics and style, is Splinter Cell: Conviction; a good game, but not exactly what you'd think of when you think Bond. Still, this game is quite well done, and has a pretty good story,for James Bond, although the writing is a little misogynist (but again this is the famous Double O we're talking about). There's even talk...
Topics: let's play, FrenzyTheKillbot, 007: Blood Stone
1,116
1.1K
Oct 19, 2013
10/13
by
frozentreasure
movies
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The year was 2004. Call of Duty had yet to reach critical mass; Epic Games were still picking out the right shades of brown and grey for Gears of War; and James Bond fans were still licking the wounds of Die Another Day from little over a year previous. EA, in an odd stroke of genius, decided to forgo the idea of making the next interactive Bond adventure another first-person shooter, instead opting to develop Everything or Nothing as a third-person action game, featuring more varied...
Topics: let's play, frozentreasure, 007: Everything or Nothing
2,697
2.7K
Jan 12, 2013
01/13
by
FrenzyTheKillbot
movies
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Quantum of Solace is one of the newest James Bond video games and the first movie based Bond game in 3 years. The last Bond game that was released at the same time as the movie it's based on was The World is Not Enough in 2000. This game covers both of the new Daniel Craig movies, Casino Royale and Quantum of Solace. As the game is built on the CoD4 engine, the game is very playable and is in fact quite good. While the levels are easily identifiable for a fan of the movies, they will seem...
Topics: let's play, FrenzyTheKillbot, 007: Quantum of Solace
2,115
2.1K
Dec 17, 2012
12/12
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FrenzyTheKillbot
movies
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The World Is Not Enough is a 2000 first-person shooter video game based on the James Bond film of the same name. The game was published by Electronic Arts and released for the Nintendo 64 and PlayStation console systems in 2000. The Nintendo 64 version was developed by Eurocom and the PlayStation version was developed by Black Ops. This game marks the fifth appearance of Pierce Brosnan's James Bond, the game included his likeness but not his voice. Coming off the mediocre reception of the...
Topics: let's play, FrenzyTheKillbot, 007: The World is not Enough
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2.2K
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This session explores ways to make characters more real, interesting, and fun for players. The goal is to expand the audience with characters that appeal to a broader set of gamers. With the increasing powers of today's graphics and AI, it's easy to create an elaborate and expensive, but somehow "flat" character. A cheaper and often more effective shortcut is to use a little psychology. The more developers know about how people "read" other people in real life interactions,...
Topics: GDC, psychology, The Sims, Half-Life, Halo, Zelda: Windwaker, Katherine Isbister, 2004
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Come Make Monsters! Iain McCaig will reveal the tricks of the trade of being a creative designer, and give you the chance to join him in creating a new universe of creatures live on stage. Speaker: Iain McCaig.
Topics: gdc, Iain McCaig, concept art, 2001
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836
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3.1K
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A brief commercial, using entirely in-game footage and a jazzy guitar soundtrack, from Trilobyte's successful 'multimedia' CD-ROM update to the original, Myst-like CD-ROM showcase that was The 7th Guest.
1,003
1.0K
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724
Mar 20, 2013
03/13
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Valis77
movies
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1,335
1.3K
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1,473
1.5K
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Topics: Apple II, Training
440
440
Jan 14, 2012
01/12
by
Philips
movies
eye 440
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http://www.the-nextlevel.com/odyssey2/media/videos/index.php 1983 CES Command Center Promo, Part 1 This clip is from the video Philips showed at the 1983 Consumer Electronics Show to promote the Odyssey Command Center. In this introduction, the Command Center flies through space and fires laser beams in what may be the cheesiest footage ever committed to film. 1983 CES Command Center Promo, Part 2 The second segment of the CES promo video focuses on the new Command Center games. The Rod...
Topics: Magnavox Odyssey², video game, CES, Consumer Electronics Show
14
14
Mar 24, 2017
03/17
by
Allan Lundell
movies
eye 14
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Featuring outtakes from the "Earth to Avatars" conference hosted by the Contact Consortium on October 26-27th, 1996 at the ANA Hotel in San Francisco. Features short cameos of: conference exhibitors showing virtual worlds with avatars, attendee conversations, panels, art events, and the Saturday night "come as your favorite avatars" Halloween party featuring the first annual Avvy Awards. Recorded by Allan Lundell of Virtual World Studios with appearances by conference...
Topics: avatars, virtual worlds, conference, san francisco, 1996
1,278
1.3K
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1997 Computer Game Developers Conference CD (1997)
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36
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1997 GDC 1996 CGDC Developer Spotlight Awards.avi
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53
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1998 Computer Game Developers Conference Proceedings (1998)
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3.3K
Oct 14, 2014
10/14
by
Brian Hook
movies
eye 3,267
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This video presentation from the 1999 Game Developers Conference explores the architecture of id Software's latest first-person shooter, Quake 3 Arena. Brian Hook discusses basic research into curved surface rendering, issues dealt with in deploying an OpenGL based game, the architecture of the back-end shading pipeline, the lighting model, and LOD algorithms for models and curved surfaces.
Topics: Brian Hook, Quake 3
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23
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1999 GDC 03 17 1999 SEGA 9am Keynote Dreamcast Bernard Stolar Slideshow.avi
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17
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1999 GDC 1999 Logo Treatments Electralux 3D Miller Freeman Game Group.avi
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392
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Collection of variant computer-generated Game Developers Conference logos, likely to be used to head sold materials and video assets related to the 1999 Game Developers Conference.
Topics: GDC, GDC Extras, Logos
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920
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2000 GDC - Vista Point - Vista Point Tape - Game Art Screen Reel.avi
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13
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2000 GDC Danny Hillis Importance of Gaming 2000 03 11.avi
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23
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2000 GDC Game Art Screening Room 90min Version.avi
347
347
Apr 10, 2011
04/11
by
CMP Game Media Group
movies
eye 347
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"Sizzle" tape (collection of logos and television news recordings) of the 14th annual Game Developers Conference. Likely created to show to prospective vendors and exhibitors examples of the far-reaching influence of GDC with regards to exposure and brand recognition. People and events appearing in this tape include: General walking around shots, Dara Gray Tinefield, Adam Sessler of ZD-TV, Scott Budman of News Channel 11, Bill Gates of Microsoft, David Louie of ABC San-Jose, Trent...
Topics: GDC, Game Developers Conference
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24
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2000 GDC Yu Suzuki Lead Designer at SEGA 03 12 2000.avi
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71
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2000 GDC - Game Xecutive Conference 2000-03-07 Tape 4 1608-1735
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2000 GDC - 03-08-2000 Tape 5 - Game Xecutive Day 2 0908-1040
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2001 GDC 03 24 2001 530p 630p Latency Compensating Methods in Client Server in Game Proto.avi
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13
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2001 GDC 03 24 2001 530pm 630pm Design Patterns for Massively Multiplayer Environments.avi
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2001 GDC Game Developers 2001 1030 1130 Will Computer Games Ever Become A Legitimate Art Form.avi
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2002 Game Developers Conference Sessions 1 40 (Disc 1)
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2002 Game Developers Conference Sessions 121 166 (Disc 4)
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2002 Game Developers Conference Sessions 41 80 (Disc 2)
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2002 Game Developers Conference Sessions 81 120 (Disc 3)
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141
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200 GDC Game Awards (Camera Reel 1)
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23
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2002 GDC GDC 2002 Awards Graphics Reel 1.avi
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2003 GDC - 03-25-03 J2 3pm - Reel 3 of 3 - Experimental Game Workshop.avi
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53
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2003 GDC - Keynote GDC - Program Tape - 03-06-2003.avi
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21
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2003 GDC Audio Proceedings Audio (2003)
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2003 GDC Audio Proceedings Business and Legal IGDA (2003)
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2003 GDC Audio Proceedings Game Design (2003)
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2003 GDC Audio Proceedings Programming (2003)
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2003 GDC Audio Proceedings Visual Arts (2003)
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Recorded before the start of Warren Spector's game design keynote at GDC 2003, this collection of crowd shots and pans across the auditorium show the attendees, layout, and size of attendance at GDC events for 2003. The video recording is direct from Betacam SP tape, and has been left otherwise untouched as an AVI to allow for other users and editing with minimal recompression. At the end of this footage, GDC board member Mark Cerny stands working out a sound issue, which was later resolved...
Topics: GDC, GDC Extras, Cerny, Spector, Crowds, Conference
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2004 Game Developers Conference Audio Proceedings Audio (2004)
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2004 Game Developers Conference Audio Proceedings Business Legal IGDA (2004)
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2004 Game Developers Conference Audio Proceedings Game Design (2004)
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2004 Game Developers Conference Audio Proceedings Production (2004)
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14
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2004 Game Developers Conference Audio Proceedings Programming (2004)
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2004 Game Developers Conference Audio Proceedings Visual Arts (2004)
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2004 Game Developers Conference Audio Track CD
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2004 Game Developers Conference Design Track CD-ROM
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2004 Game Developers Conference Proceedings (2004)
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2004 Game Developers Conference Programming Track (2004)
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2004 GDC Choice Award Cerrtificates
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2004 GDC Production Track CD-ROM
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2005 Game Developers Conference Audio (2005)
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2005 Game Developers Conference Business Legal IGDA (2005)
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2005 Game Developers Conference Game Design Track
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2005 Game Developers Conference Programming Track (2005)
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2005 Game Developers Conference Visual Arts Track (2005)